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Epic 10/10:tup:
I haven't seen this before. Never knew what this was. Now I'm experimenting myself:D 10/10:tup:
It lagged a bit but this is artistic. 9/10 'cause it have alot of details and is well made:tup:
Made it on the first try:D 9/10 Cool use of restitution to make it fly:tup:
Oh my god I did not know this existed on Algobox. Clearly a ten:tup:
Wow 10/10:tup:
Very nice. I'll try making my own and credit you for the whole concept:tup: 9/10
metal \m/_o_ / headbang
You don't need to do anything. The tower breaks itself:/
Agree with Kilinich. I can't enjoy it sorry. It's too laggy. Make a texture of the parts you've done in Phun. It's going to reduce lag so much.
+8 for skin, -3 for functionality. It does work but it takes ~40 seconds to reach first bump in test course.

I'll rate it later when you've decided to keep the skin or make a texture.:)
Actually that's not a rule. Look up the facts before stating such. But credit better be in scene if required.
Old school AK-47. I like that you had the caliber in the scene, shows that you're into gun-stuff. Did you know that theese days, the caliber is 5.45x39mm?

It's kinda big though and a better skin would increase the feeling. It did fire when I didn't pressed the trigger, you might want to look that up.
Overall 7/10:tup:
Wow really cool. Defenently a ten:tup:
10/10
I know. The script is easaly changed into fully automatic. I think you could do this yourself perhaps?:P:tup:
Import the pictures into photoshop.
Mark the white color with the "magic wand" tool.
delete it.
save it as a new image.
import it in Phun/Algodoo.
Apply generate geom from texture.
If you're noy going to be nice to others why'd you expect me to rate?:P
Looks like a mac 10 to me
You noticed my character?:P
@Staccio99: It uses scene.my.* variables wich is saved in the scene. That's why you can't use it in your scene. I'm going to try my best from now on to make my future scenes more phunlet safe.

The next scene will blow your mind;) Phunlet safe and I'd say 5 times better than this scene.:y
Amazin' 10/10
I win. Highscore! 10/10. Probarly going to get scene of the week.
It deactivates if you didn't notice that instead of activate. Clever of you noticing that<_<
Great lags a bit though.
9/10:tup:
Not the first one though. You should've aligned the boxes so if one twist both do.

Other than that it gave the impression of a 3D body.
8/10:tup:
You just took my rpg and saved it as a phunlet without any credits or anything. Sorry but I can't rate this more than 1. Try making your own scene. Feels alot more better than taking credit from someone's work.
Simple but very clever. 10/10:tup:
Say what? You can decrease the size of the circle. Same with a hinge. If I'd have this code in a hinge and put the mouse too close it would get a little bit crazy.
This year the Colt M1911 celebrates 100 years of production. Great skin love it 9/10 Sliding stock is the only thing missing
@Kilinich: Yes you're right. I needed a code without scene.my.* variables and I didn't know to make my own. Never seen that scene before nor did I understand the calculations. Perhaps you could evaluate them for me as the mouse following script I used in my first scene isn't as effective and requires scene.my.* variables.

PM me (Rideg on forums)
@DualDesertEagle: That's the way of getting high ratings and respect -.-

Btw it's around 70m wide. Jammes alot, and the bullets are spinning in the air.
Next time, have respect for the downloaders and learn to take some critic.
I'm not going to rate it because I'm going to be nice at you.
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