I did not know phunlets could see the scene ID!
I once almost made something similar to this with an AI car scene of mine, where the cars would just sit in place and do nothing if they were in a shared scene other than the AI Cars scene. However, I didnt know you could pull a scene's ID from an object, plus I planned to share multiple scenes with them and that would have been really frustrating.
Yes. As Unity mentioned, there is a setting called God.Godmode.
My first action actually when I install Algodoo on a new computer is to turn this option on. Not only does it increase the max zoom distance, but it also allows you to modify hingeConstant and hingeBend settings from the right click menu rather than having to go into the Script Menu.
Just a friendly tip.
I've noticed you've shared pretty much the same scene with minor changes over 10 times now, and I want to tell you about a feature called "Save and Re-Share".
If you go into the save menu on a scene that was already shared, even if you modified it, you can press "Save and Re-Share" instead of uploading the scene again on a new file.
What this button does is modify the scene on both your hard drive and the Algobox, updating the scene without creating more.