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Eh, I don't really care about the lag. This is Algodoo. It can barely run a BASIC interpreter :unsure:

What's more important is that it works! :coolgrin:
Last edited at 2023/04/14 07:08:37 by Little
I love it.
How do you need 110 IQ to solve this? It's just asking you to recognise a cartoon character based on their face.
Last edited at 2023/04/14 19:10:09 by Little
This is hard! Thanks for the fun challenge. :cool:
Last edited at 2023/04/14 19:18:35 by Little
Not only is it destroyable, but it's functional and it looks great!
Last edited at 2023/04/14 21:04:17 by Little
:grr:
I did not know phunlets could see the scene ID!
I once almost made something similar to this with an AI car scene of mine, where the cars would just sit in place and do nothing if they were in a shared scene other than the AI Cars scene. However, I didnt know you could pull a scene's ID from an object, plus I planned to share multiple scenes with them and that would have been really frustrating.
They're glitchy because they have a corrupted TextureMatrix.

To fix them, you can right click on them, go into Appearance, and click "Auto-Position Texture". This will reset the TextureMatrix.

Hope this helps!
Last edited at 2023/04/17 02:54:02 by Little
actually it does :tup:
These are all really cool!
It's still better than my first computer :cool:
I recall making a tutorial like that once. If my tutorial is what you are talking about, I privated it because it was low quality.
Last edited at 2023/04/18 00:05:39 by Little
I'm confused. What's the difference between this and the K-2?
Yes. As Unity mentioned, there is a setting called God.Godmode.

My first action actually when I install Algodoo on a new computer is to turn this option on. Not only does it increase the max zoom distance, but it also allows you to modify hingeConstant and hingeBend settings from the right click menu rather than having to go into the Script Menu.
I probably could once I'm done working on my current project!
It would be interesting to attempt to integrate graphics into an Algodoo computer.
With the new update it's much easier to use. Great job!

Will the next one be able to read code?
Read/Write systems can be pretty complex. You have to either use scene.my, hook the laser directly into the CPU, or use a form of laser reflection.
This gives me Darkphenix vibes
i dont know what im looking at but i like it
really good
By the looks of things, the result of the number has another number subtracted from it.

For example, the result of 2x2 has 1 subtracted from it and the result of 3x3 has 2 subtracted from it.

This number seems to double for each equation, here is proof:

2x2 = 4, 3=4-1
3x3 = 9, 7=9-2
4x4 = 16, 12=16-4

With this context, and knowing that 5x5 is 25, we can assume that the second number will be 8.

25 - 8 = 17.

So, the next number in the sequence should be 17.
Nice job!

It reminds me of a clicky pen:P
Just a friendly tip.
I've noticed you've shared pretty much the same scene with minor changes over 10 times now, and I want to tell you about a feature called "Save and Re-Share".

If you go into the save menu on a scene that was already shared, even if you modified it, you can press "Save and Re-Share" instead of uploading the scene again on a new file.

What this button does is modify the scene on both your hard drive and the Algobox, updating the scene without creating more.

I hope this helps!
Last edited at 2023/05/01 16:08:22 by Little
Why do you keep uploading what's basically the same scene over and over again?
big tower
If you haven't already tried to solve the puzzle I recommend you do so before downloading this scene, as it contains potential spoilers.
Fun, but one problem.

I can tell which one is the danger door because it keeps twitching!
I apologize for it taking me so long.
Who knew coding a BASIC interpreter in Thyme wasn't very efficient? :bonk:
Aw man, you beat me to it.
I'm pretty sure Steve Mould did a video on this too.

I find stuff like this fascinating!
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