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Spring transmissions are old now, use stretched hinges.
And why are you on 1.8.5? upgrade to 2.1 or, if you dont't have enough hardware, 2.0.2b15
When an object has density or inertiaMultiplier 0, it dissapears, but it has to be exactly 0 (i mean, if it is -1 the object will still be there)
So I made a script that quitted a certain amount of inertiaMultiplier to the fuel ball, until it was lower than 0, and putted an if clause that says that if inertiaMultiplier < 0 then inertiaMultiplier = 0.
The balls had high inertiaMultiplier (1000) and the spawner quitted 1000/refractiveIndex, that's why the balls duration was adjustable.
The if clause was there because there's a bug or idk what that does that when you do an easy operation like 1000/200 it could give you 5.00000000001, then making the balls inertiaMultiplier going negative and so making them infinite duration.
I don't have any issues with this scene (but I can see that the front wheel is a bit forced anyways).
Good scene!
You should lower the wheels' strenght, a normal jeep wouldn't go like that. It will get speed anyways.
btw decide yourself, jeep or hummer?
A la suspensión le falta bastante para ser real. Tiene demasiado rebote
Thanks!
The gearbox is sooo crappy. Try to convert the polygons to circles
Good engine! I like it a lot.
See that in the second cylinder the lighter color piston is a polygon. Just sayin'.
I've done one like this in 1.8.5, but I didn't upload it (i wasn't in algobox anyways)
Obviously it can't handle high strenghts, but I like it rather than new scripted gearboxes.
Xray, my opinion is that it can't be called gearbox if it hasn't got gears, but this is Algodoo, and here who needs realistic gears?:lol:
In algogearboxes it's not viable to use C-gears because of geoms, and that you need to use vars to make them change of collideSet, and they jam often anyways. Believe me, i tried.
Anyways with high mass we can make enough strong gearboxes
Good scene! Little suggestions:
Carbon isn't coal?
edgeBlur for water and gasses
water+salt = light blue water (unspawnable)
water+fire = steam
Gas
Use faster item changing mechanisms (like my cars' gear shifters) or just use different boxes with 1 element each with onClick
My old 2r wankel has pretty much the same strenght if scaled at the same size as yours.
Still 10/10:D
I've used 16 and 48 teeth for my cgear wankel.
Try with very high densities for the Cgears if you'll make it work at 100 hz or 60.
sorry, 16 and 24 hehe
Best wankel in Algobox, no doubt! 50 rad/s is hard to achieve with gears
Yes the timing is very crappy:D I had overrevs of like 110 rad/s like it is now
Way back in 1.9.9b I had an rx7 that I didn't upload because my wankel didn't get to the 2 nm lol
Me too:lol:
OK thanks;)
Our scale is a bit weird, I know (my engine is 7*6m)
P.S later I'll start making a 1 rotor (just for test) collision Wankel that will be the crappiest thing I'll ever do:lol:
Old wankels didn't even get to 20 rad/s, i'm waiting for yours even if i'm not sure if you'll get to 100 rad/s ¬¬
Its not an illusion but a box with thrusters.:tdown: 1/10
Thanks! I'll try to make me a dyno later to test my engines.
Now I'm making a car that actually had a quad-rotor!
lol internet box? I thought it was only called router
A wankel isn't so simple, it has gears
lucnan, you have to declare the variables before trying to do anything!
I mean, type in the console scene.my.asd=123 or the initial value you want to give to the var. Then it's up to you what you want to make.
want a tutorial?
Well yes, with the new change of the "only antialiasing-compatible video cards can handle algodoo", they have excluded oldest computers (like mine huh) and it's easier the change of 100 hz to 200 because new cards need more processor. They just lowered it to 60 "because of the monitor refreshing rate" and now it's harder to make a collision or spawn engine of decent strenght. If they made Algodoo from it's first version at 60 hz then no one would care now I guess.

Thanks to everyone!:tup:
Who needs drugs if you have that swirl! :tup: This reminds me of someone that made an engine like this (without the gun) and said it was a wankel
He means rotary collision
Why don't you make a scripted sequential gearbox? Too bad it doesn't toggle.
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