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I play terraria too!
Oh wow that was a very difficult game, the trick is to predict were the TIE will be.
Xray, could you explain us the complex scripting system that you used in this game?
Absolutely YES :tup:
Oh I really apreciate you loving the effects of the gun is my first time using smoke for it.
By the way, I have finished the appearance and the dynamic rotation of the rocket launcher of your anti-missile scene, but I want to make the rockets to be more realistic at following a target so I decided to put a prpulsor for each rocket.
The problem is I don't know how to make an algorythm for the propulsor to follow the target, I know really well thyme scripting bit this code really beats me :bonk:
Scientific that is a really really good question wich I can't answer, I thought that every layer is autonomus and it's objects only collide with another object only if that other object has the same layer, but I don't really know why this happens so I decided to use this bug for helping users when panning
1. I think an 'object' could be any physic entity. Yes, any polygon circle or box.
2. The distance doesn't matter, but anyways 100 meters.
3. Yes you've to allow the detecto and (obviously) the object.
4. Information is not required, only ypu have to make a detector with a laser that follows the object or simply update the position/entityID of the object.
5. Yes.

Thank you for your patience at this
Last edited at 2014/11/19 20:24:41 by lololoer
oh sorry, the detector have to be always running
I agree with xray, but i've tried it and the collision between the 'defensive rockets' make an intensive computation (I hope that make sense)
oh wow that is very useful i've added more 'laser detectors' and it works like using ratio waves, thankyou homieeee, I appreciate your help
HOLY CRAP! Now we're two, linkage. _o_ _o_ _o_ _o_ _o_
btw: assage, the 5th best hacker in the world, creator of the popular wikileaks, had discovered that google leaves to the NSA and the FBI, to read our e-mail conversations
In one hand, actually, google is the 'owner' of most of our entities, because of we use it's servers and google is wich moves our personal data, in the other hand google has bought the DARPA company, this company is working for the Pentagon for creating robots for the national defense (united states of america's 'defense' wich we could refer to the national interest) and intelligent robots AI (Artificial intelligence) to domain the world :bonk:
I can't download it, it gives me an error.
What is it about?
Last edited at 2014/11/27 12:29:58 by lololoer
Oh wow I had recently saw that aplane with that huge laser in the news, I didn't knew it was created in 2004. That defense system seems to be a very advanced and high technologycal one. That is a really interesting topic to work with.
No, the problem is not because of my algodoo version, the problem is of my browser, I had already tried with firefox ,chrome and opera, but any of them seem to had worked as propely.
I don't understand what are you talking about, in this page and in the forum, please try to write in orther I can understand. I think I'm not the only person who don't understand this, and if that is false this scene should get rated as always accurs.
I hope my inglish was correct.
Enserio: Me gusta que mis compis de algodoo usen cosas de mi propia cosecha eso me dice que de algún modo a la gente le gusta y se toma enserio mis cosas, ademas eso me motiva a hacer mas escenas.
Muy buena escena :tup:
Oh wow this amazing, on the video you uploaded seems to be like a real 3D maze game. This could be a before and an after of how we see the way of coding in algodoo, this could be the first step to a fluid enough first person shooter 3D game too, even with zombies. I have an Idea: to make a 'zombie' you could make a geom with a specific identity or specific material name, and when calling it on the array instead of spawning that geometry, spawning a box with the texture of a zombie, that could be sprited in various images to make the animation of a very hungry walking zombie.
10/10 and added to favourites _o_
Last edited at 2014/12/08 02:40:15 by lololoer
CURIOSITY: I have tested for a while and had discovered that if you set the lasers that simulate the capacity of the vision's maxRays to a value bigger than one you get on the sreen distorted image, its like getting drunk and this could be used in a game when for example you get poisoned by a floor tramp.
Buena idea, parece un motor eléctrico. Al crear el circulo naranja parece que se trate de la accion de repeler de un iman y atraer acia otro iman.
Fantastic effects, well done :tup:
Amazing work! :tup:
I would make that but it needs almost a week of working (at least for me), because it is not so easy to do and it need some thinking about how to do it.
However, I thought just a moment ago that it could work with this method:
I would create a simple function to substract an element from an array (randomly) and would associate with another element of another array (randomly too) using another array that has the same numers of elements that mean the grade of relationship betwee the first two elements from the first too arrays that i have mentioned. The first two arrays would have consonants and vowels and the third one would be created by algodoo that would representate the relationship between the first array element and the second array element (wich has the same index).
Well I tried my best on explaining the method I thought but as you can see it's like impossible to do that because of the efford.
I hope my english was well enough :lol:
Last edited at 2014/12/25 00:06:23 by lololoer
Es imposible hacer 'tracers' fijos, ya que desaparecerían en el caso de no haber nada en el área la pantalla verde. Tengo 4.5 FPS pero no encuentro una manera mas inteligente de hacerlo, además pensé en generar cajas con textos describiendo lo que detectan los 'tracers' pero pensé que disminuirían los FPS a 2
Last edited at 2014/12/26 20:52:08 by lololoer
Thanks!
Xray, el fin de esta escena es demostrar la posibilidad de detectar objetos en un área determinada, y con esto me refiero a obtener los entityIds de los objetos que entran en dicha área (cosa que creo que sería bastante útil por no ser de la gran disminución de FPS's que este método supone), y la posibilidad de crear algún tipo de acercamiento a una tecnología avanzada del futuro (eso sí, en Algodoo :lol: ) o, por así decirlo, una escena tipo futurista.

I hope google translate can translate that :lol:
Last edited at 2014/12/26 22:01:54 by lololoer
s_noonan, :lol: that was the first thing I thought to do on the entry!
I thought to make it explode with a nuclear bomb.
It would be like: Zoom out and boom!! :yum:
Thanks! I'm waiting to see the result! :tup:
Hey I founded a webpage to play piano and chatting we could chat there for ideas and having fun with piano come and share ideas with me! :lol:
http://www.multiplayerpiano.com/algodoo
Last edited at 2014/12/26 22:28:49 by lololoer
I don't understand your question, but I think you are trying to ask how do I positionate the pens in the box's area.
I just maked an array with the positions (wich are 16x16) and called with the i argument in the for function
DrBalk, are you still interested on making a kind of intelligent machine/robot
(A.I.)?
If yes I'm interested on working on that project
Great job! 10
Remember guys, I'm right now on muliplayerpiano.com/algodoo if you guys wanna share ideas with me and helping each other in algodoo! :tup:
Last edited at 2014/12/27 16:03:56 by lololoer
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