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looks like its a superior quality tank suspension system, including differentials and many moving parts
it adds scene.sim.frequency. it should be sim.frequency
more like 99.99 percent to versieon.
the soldiers actually aren't from frank, but from the middle east collab
its not a phunlet, and its algodoo only(probably the cause).
he wanted to go the realistic way, measuring wheel speed, not car speed. but that engine brake wasn't realistic at all
terribly out of scale.
the brake system is over-sensitive, making you unable to move when you're at 10 mph and there is an obstacle about 200m away:P
placing a high restitution jusy makes the thing to explode
ok, it doesn't smash itself, which goes against the rules of physics.
+1 to jackpl.

no rotating drum, unreliable-SA only, 1-bullet capacity, and smiley spam.
"works on any object" and "no polygons"...
what a shame
well, it only rounds a near-negligible part of a number(example: 6.12345678 = 6.1234 or 6.12345 ), which is not enough for someone to notice using a ruler. hovewer, you also have to have in mind air buoyancy...


btw thats actually a dynamometer
this happens because you got too far away from the simulation center.

btw, its possible to have this bug happen in ranges as small as 2km from sim center(which is why you have killer planes 1 km away from sim center). hovewer, i think you got much more farther than it
nice concept...
never thought on using something as simple as a geneva stop instead of using a complicated motor variable system!

10/10
awesome. btw, you can use the gun as a shield...
no, that one comes with phun.
Awesome. Very nice for a first scene.

minor issue: if textures aren't displayed in a scene upon saving and/or aren't in the algodoo's "textures" folder, they won't show up on computers without the texture, because they don't get saved on .phz files.
yes.

A .phz file is a .zip file containing the scene, the scene's thumbnail, a checksum, and any used textures(at the time of saving).
Without having the texture somewhere in the scene beore saving, it doesn't get saved to the .phz file, and therefore the other algodoo versions get confused due to the lack of that texture.

the problem could be fixed easily by applying that texture into a geometry at the scene(it can be hidden if you wish:lol: ), saving, and editing this scene with the new file.

another common cause of this problem is not inserting the texture onto algodoo's texture folder, but this is not the case.
Last edited at 2010/03/07 16:51:20 by RA2lover
also, keys.bind is an invasive technique, which leaks over to other people's config files, and depending of the case is hard to remove.
no, he only helped to test it... i know that because i was a beta tester.
the high strength also would be derived from the high sim.frequency.

the standard mechanism would be better, because it's able to make a tightier seal between the source of power, and its harnesser. most misfire issues algodoo guns have are derived from too much force buildup with the power source.
it registers wrong pressure values when moving.
you might want to reduce the attraction to 0 after secondary spawning, to reduce lag.
also, it's better to use grid-drawn/console-drawn polygons.
on phun its sim.timedelta(1.0/number of hz you want to run at), and on algodoo its sim.frequency(number of hz you want to run at)
what's the code to un-select objects?
epic. especially because its just a beta

@kilinich:just set auto-brake on the hinges.
the spring attachment was modified on algodoo to prevent stupid people from failing at their classes by attaching a spring with both points in only one body and wondering why nothing happens...
thats why you need separate bodies to get spring bullet springs to attach properly.

the spring itself is real(and can be created by using scripts-i made it as a stupid, unreliable ToT system for an unreleased scene in an attempt to control a shot's speed by modifying its mass and using a cutter to do the work)
wow. i'm suprised you decided to give credit(i've seen this car in over 100 scenes, and many of them didn't give any credit at all)!
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