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...Doc671 has a tutorial on Marble Sieges. <_<
Ok
Meh, I was expecting a bit more, but it was a fun game nonetheless. Good job! :tup:
Couldn't you've made the platform where the coal was moving on frictionless? Anyways, it looks good! :)
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I'd advise you to learn some Thyme before you try again. Other than that, good job! :tup:
Another well crafted game! :tup:
Where is this "excavator" I need to do this? <_<
Nice job on that! I hope to see more things like this from you! :tup:
MasterGamer
People really seem to like this scene! :lol:
MasterGamer
Axles were used. I was kind of surprised how simple the solution was! :lol:
You do realize that you are eliminating 3 marbles out of the total 80 every episode, which will take a long time.:huh:
Seems like the car got weaker from the last time I drove...
It's still cool though! :lol:
Cool! :tup:
With an awesome map for it! :tup:
Cool! :tup:
I was a little confused on why I can't play the game at first. But after I escaped, it was kind of fun! :lol:
Last edited at 2019/03/17 19:41:14 by Ken3344
Kind of fun, although the fast trucks start first. I'd suggest dividing the trucks up into sections that are surrounded by boxes, and set the timetolive (check the script menu) of those boxes to certain times. They should delete and the trucks come! Other than that, nice job! :tup:
Have you ever wanted to blow up a building without being arrested for it?
Now you can with this 100% totally working missile! Now comes with a mobile platform, for the price of 100 payments of 10 dollars! :lol:
Why is half of the scene just bigger and bigger versions of universes? :huh:
I like it! Although it was a little hard. :lol:
How does it work? :s
This is amazing. :tup:
It's very hard, but I like how you figured out how to make new units for attack! :tup:
The gameplay is good, but learn how to use variables. It's not "points", it's "scene.my._points" (global variable, works across the scene) or "_points" (local variable, limited by the object). This is good, but you need to learn how to use variables correctly to enhance the game. :tup:
Last edited at 2019/03/23 15:25:26 by Ken3344
Yes, this is realistic, but no one wants a wheel that lags the scene. Could you make it lag less?
This is just what happens when you set the density of something to 0.01. Objects lighter than that will float, and objects heavier than that will sink. You can actually see this in real life with helium! :lol:
Cool! :tup:
Nice! :tup:
Is this blood type stuff? I don't seem to understand. :s
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