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Looks good, but try this
Good one! You know I'm not a fan of spring engines, but I'm also getting tired of making spawn engines (and scenes in general...)
Roman, you can make a 800 HP spawn engine in Algodoo easily. I was thinking in making a spring engine with a power curve (more RPM, less constant) but I'm quite tired of Algodoo right now )|(
BTW nice car!
Whoa, that's epic :blink:
Something like my caddy engine but with color. good!
You can improve it a bit if you make the intake in the part where the pump chambers are big
The practical frequency for spawn engines is 100 Hz or more. you should use the laser timer to delete the balls and use some kind of mechanism to avoid spawning two or more balls at the same time (that's why colliding timers are MUCH better than laser ones)
yes, it has spring spokes, but what are they useful for? Maybe if you put a stretched hinge connecting the motor circle with the wheel to avoid movement you can put less constant on the springs and they will act as another suspension / soft tires
because it's rotating, so it goes down (I guess)
what are those green boxes?
Sure, but most people use spring spokes to simulate softwheels. I mean, are they better than common glued-together wheels by something?
That's cheating ;)
I'm not trying to sound harsh, but this is quite nonsense. You could just copy the springs and paste them in the same place and you'd have more power.
Most of us algodooers like hard scenes, that took more than half a day to make. And making engines is for the challenge of making them work as you need, so we use spawn methods even if they're extremely unefficient.
Besides that's why I always criticize thruster engines. People who makes those seem that they don't care about their scenes, most of us say that.
Oh I didn't see that xD
you troll
Oh how I haven't noticed before! :+
why don't you just report?
Your spring transmissions are too bad, use constant 1e7 (1.00 * 10^7, it's the same) and damping 15. also use 4 springs for the transmissions instead of two
homieeee: thanks! I'm thinking on adding cloud reflections like Roman :tup:
Alien_RG: Yeah, I wanted to make that because I added the brake smoke. I can fix that anyways
vaidas: Mind that the engine is a thruster engine, I can make it even stronger
Also I can get rid of the speed limiter and ya, but I need a track anyways

Mind that it's a work in progress
Last edited at 2014/09/28 15:00:19 by The Linkage
The pistons get unsynced after some time, you should use springs for transmissions instead of stretched axles to connect the crankshafts
In an old wankel scene Christer told me that he uses N/m*RPM/7121, because otherwise you should convert N/m to ft-lb, mult. by RPM and divide by 5252
MoBuilds, why don't you just use the favorite scenes feature from a navigator? What you're doing there is quite dumb :blink:
X-Zibit, then how do you do burnouts? Noone wants traction control.
And for the ABS, I made it because I wanted the back gear to make smoke when braking anyways, so the wheel kinda locks and unlocks
Yeah, it is. now your transmissions won't jam anymore
If you want to make a better engine, put more weight to the gear, like 10 kg or more, and then you'll be able to make the springs stronger
It's 10 meters long, but otherwise looks good
Whoa good one
there's a timer thing close to the door that says time: error, and it would be nice if you could move with mouse (like in a 3d shooter, move forward with W and change angle of movement with the mouse)
Sory to bother you, but rockets don't have internal combustion engines xD
PLEASE use 100 Hz or 120 Hz for your scenes! This engine backfires TOO much to be usable because the timing works by inaccuracy! But I like those engines you're making, seem creative ;) 9/10
It's very simple, just hinge the two objacts, put 1e-030 in the hingeConstant thing, and move one of the objects. If one of them is fixed to the background, you'll need to press ALT to move either of them or the hinge will move with the object you're moving
Thanks, I'm happy you liked it :)
BTW, I'm gonna buy a GTX 750 Ti, do you think it'll work well with the fx6300 at 4 GHz? You're the tech guy here, I guess :lol:
Demasiado "facil" de controlar xD
con mas inertiaMultiplier en el cuerpo del cohete o con la dirección mas lenta puede ser mas facil
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