faytree - I give it a very low rating because it's a hoax. If you press Alt and F4 together, Windows closes the program. If you press Alt by itself, the motor starts. So, how is that the hardest puzzle in Algodoo? I think you gave it that title just to atract attention. Well, it worked! It attracted me. But after I saw how stupid your puzzle was, I felt like I was taken by a scammer. Okay?
I don't hold any hard feelings toward you, faytree. But as a friendly suggestion, you should delete this scene so that it doesn't piss off other people. I think you did it as a joke, but it's not funny at all. You knew it was going to piss people off because you wrote: "Please don't SWEAR at me." So, do the right thing and delete it before you make enemies on this forum.
This is pretty cool. I found that I can get other pretty light effects by changing the refraction index of the polygon. I've seen other scenes with similar light effects on Algobox, so this isn't anything new, but it is different enough from the others which makes it interesting. Nice job!
BTW - I discovered that if I move the laser to the top of that tower, and face the beam straight down so that it hits the spring with the weight on it, the spring suddenly grows very quickly and soon extends way beyond the top of the tower and the laser. The spring will keep extending until it's in outer space! LOL
I use a lot of Thyme script in my scenes, but I'm not familiar with scene.entityByGeomID. Could you please explain what that command is and what it does?
Also, could you briefly explain the entire script in each case (mouse follow and camera follow)? I don't fully understand how they work just by reading it. A verbal explanation would be helpful and very much appreciated!
s_noonan -- Thanks! I have discovered a lot of fun things that can be done with the texture matrix. Just take a look at my most recent scenes, like "SELF HYPNOSIS" and "MIRROR SIMULATOR". A person can get rather creative!
BTW - you can get a much greater magnifying effect by changing the x-scale and y-scale values to "0.3". The x-scale is at (0), and the y-scale is at (4). The resulting Texture Matrix script will look like this: {[0.3, 0.0, pos(0), 0.0, 0.3, pos(1), 0.0, 0.0, 1.0]} TRY IT!
Thanks, Fruitmonger! That explanation helped a great deal, although I'm still a little fuzzy about it. The best way to learn is by doing, so I'll play with that script, and then it will start to make sense after a while.
Yup, you guys who said it was turning due to material velocity are CORRECT! GOOD JOB!
Specifically, the material velocity of the plane is moving in one direction at 100, and the material velocity of the box is moving in the opposite direction (-100), so the net result is the box is stationary, but the circle is rotating because it's riding on the moving plane.
I'll have to make another quiz that's a lot harder to figure out.
Kilinich - How does this work? I cannot find where your script is located, and I searched on the forum for "child-geom" and found nothing that describes it. Please explain how this radar detects those objects.
BTW - If you select the entire ragdoll with the Move Tool while it's dancing, it takes on a different look. He looks like he's spinning a HulaHoop around his..... um..... you know. LOL
Why do you name your scenes the same as your user name? Maybe you simply were not aware of the correct procedure. You really should give each of your scenes a unique name that describes what the scene is about. For example, you might call this one "Four Cylinder Water Engine". Just a friendly suggestion.
Nice tutorial, but why cover the entire Periodic Table with yellow rectangles (except for H)? I believe the scene would be more informative if you show the rest of the table so that viewers can relate where Hydrogen is relative to the other elements. Just a friendly suggestion!