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faytree - I give it a very low rating because it's a hoax. If you press Alt and F4 together, Windows closes the program. If you press Alt by itself, the motor starts. So, how is that the hardest puzzle in Algodoo? I think you gave it that title just to atract attention. Well, it worked! It attracted me. But after I saw how stupid your puzzle was, I felt like I was taken by a scammer. Okay?
Pretty cool. It would be even more impressive if you were able to transmit an image of some sort through the fiber cable. :)
You can certainly decline working on WMD's but, sadly, there will be ten others who would take your place.:cry:
Thanks s_noonan! I appreciate your compliment. :*)
FUNNY! :lol:
I'm going to sue you because it made my good seizures bad and my bad seizures good. :grr:
Um... What exactly does it do?:blink: You give no instructions how to use it (typical of many scenes). :grr:
Does it do anything besides flash a light?:blink:
I don't hold any hard feelings toward you, faytree. But as a friendly suggestion, you should delete this scene so that it doesn't piss off other people. I think you did it as a joke, but it's not funny at all. You knew it was going to piss people off because you wrote: "Please don't SWEAR at me." So, do the right thing and delete it before you make enemies on this forum.

Thanks from me and from others who want it gone.
This is pretty cool. I found that I can get other pretty light effects by changing the refraction index of the polygon. I've seen other scenes with similar light effects on Algobox, so this isn't anything new, but it is different enough from the others which makes it interesting. Nice job! :tup:
Nice tutorial. GOOD JOB!:tup:

BTW - I discovered that if I move the laser to the top of that tower, and face the beam straight down so that it hits the spring with the weight on it, the spring suddenly grows very quickly and soon extends way beyond the top of the tower and the laser. The spring will keep extending until it's in outer space! LOL:lol:
Last edited at 2012/09/28 06:23:41 by Xray
Very cool! Nice Job! :tup:

I use a lot of Thyme script in my scenes, but I'm not familiar with scene.entityByGeomID. Could you please explain what that command is and what it does?

Also, could you briefly explain the entire script in each case (mouse follow and camera follow)? I don't fully understand how they work just by reading it. A verbal explanation would be helpful and very much appreciated!

Thanks!
This doesn't seem to work. I entered those scripts in the console, and nothing works. :grr:
Good job. Nicely done! :tup:
s_noonan -- Thanks! I have discovered a lot of fun things that can be done with the texture matrix. Just take a look at my most recent scenes, like "SELF HYPNOSIS" and "MIRROR SIMULATOR". A person can get rather creative! :*)
BTW - you can get a much greater magnifying effect by changing the x-scale and y-scale values to "0.3". The x-scale is at (0), and the y-scale is at (4). The resulting Texture Matrix script will look like this: {[0.3, 0.0, pos(0), 0.0, 0.3, pos(1), 0.0, 0.0, 1.0]} TRY IT!
Last edited at 2012/09/30 03:32:20 by Xray
Thanks, Fruitmonger! That explanation helped a great deal, although I'm still a little fuzzy about it. The best way to learn is by doing, so I'll play with that script, and then it will start to make sense after a while.

Thanks again!
Xray
Yup, you guys who said it was turning due to material velocity are CORRECT! GOOD JOB! :tup:

Specifically, the material velocity of the plane is moving in one direction at 100, and the material velocity of the box is moving in the opposite direction (-100), so the net result is the box is stationary, but the circle is rotating because it's riding on the moving plane.

I'll have to make another quiz that's a lot harder to figure out. ;)
Last edited at 2012/10/01 17:47:13 by Xray
Nic job. It works pretty well!
Kilinich - How does this work? I cannot find where your script is located, and I searched on the forum for "child-geom" and found nothing that describes it. Please explain how this radar detects those objects.
Very cool! LOL

BTW - If you select the entire ragdoll with the Move Tool while it's dancing, it takes on a different look. He looks like he's spinning a HulaHoop around his..... um..... you know. LOL
Last edited at 2012/10/02 03:53:30 by Xray
milad2033green - I have no idea what you said. If you do not speak English, then I will not understand you. Sorry.
s_noonan - Are you asking if that's how the scene works, or are you suggesting a different method of doing what I did in this scene?

Anyhow, this must he a difficult one to solve because no one has figured it out yet! :zzz:
Why do you name your scenes the same as your user name? Maybe you simply were not aware of the correct procedure. You really should give each of your scenes a unique name that describes what the scene is about. For example, you might call this one "Four Cylinder Water Engine". Just a friendly suggestion. :)
faytree - Nope, I live in the state of Minnesota, USA.
s_noonan - Great idea! I'll keep that in mind for a similar scene down the road.

Thanks!
FruitMonger - This doesn't work because the "scene.my...." variables are missing from the large time display boxes.
When I start Algodoo, NOTHING HAPPENS! What is this scene supposed to do, anyways???? :blink:
Nice tutorial, but why cover the entire Periodic Table with yellow rectangles (except for H)? I believe the scene would be more informative if you show the rest of the table so that viewers can relate where Hydrogen is relative to the other elements. Just a friendly suggestion! :tup:
Last edited at 2012/10/06 17:01:27 by Xray
Nice job, faytree! :tup:
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