Type _test:= 10 into blank bar on top of that panel on photo
- ALWAYS use _ in front or it can "despawn" sometimes
- Instead of "test" write what you need
- Instead of "10" write any value of any type
- Use this := only first time to declare it
- For rewriting use _test= 20 without :
- If you want to work with it, script need to be done "inside" of object that include _foo (there is some exception how to get around, but i don´t know if you need it now)
- Look at the forum for help about _foo or look at some of my scenes with guns
(lot of my guns uses NO variabiles only _foo so they are phunet-save)
Totaly remodel whole excavator, also before copying anything, freeze it´s velocity (because sometimes when you load it in other scene, it can destruct itself)
I have something that can help you
I was trying to make gearbox working like this
(stretched axles with no slip, gear ratio easily changed by script...
but it isn´t as good as i want)
So i just edit it to look like your scene and add it like response to your scene
Comment from "Angle doubler": I was trying to make gearbox working like this
(stretched axles with no slip, gear ratio easily changed by script...
but it isn´t as good as i want)
Good modeling, landing gear.......very BEST i EVER saw in algodoo, but so bad scripting
Can i add response to this? I will show you more effective way (only two variabiles)
Thanks for comment
Attention of public, or more attention from my side (work harder)?
Next planned update:
1. Find and transport box with submarine to land, where it will be opened
2. Load open submarine trought ramp
3. Land on water, unload submarine and use it to explore under-water volcano
I have NO idea how to script it
Isn´t that script a little too complicated?
(also totally confusing for me )
My script read relative horizontal and rel. vertical speed,
(relative to angle if wheel=box)
if horizontal is bigger than (vertical+1) wheel is "sliping"
(+1 for stability while car stay in place)
(so if movement direction and wheel angle is more than ~45° wheel start to "slip")
How your wheel works?
Thx for showing me K-wheel
I will use it in my truck scene
Stop reading my mind, you pervert!
That´s almost what i want to do, make laser turn on position where wheel and surface is touching, i tried to turn on last collision position...if you have smooth road or perfect suspension, wheel won´t jump, so no collision happend
and making oncollide update like PostStep? that´s impossible for me
PlanA:
Using two additional laser pointing at +-45° from middle laser and if laser length of beams is equal, wheel is leveled, if not, all three lasers will turn to compensate it toward shorter beam
OR
PlanB:"touching" script:
1. Make wheel 1m in diameter, create another wheel with a little bigger radius behind it (conected together by hinge) and switch collideSet "J" ON/OFF every frame so it will continuosly hit ground
2. collision of this bigger wheel with ground will send position of collision position into wheel throught hinge and laser will read this position from wheel and turn there
Ou, now i see it.... D:
The throw problem is solved (particles and cutting edge was colliding), i will recreate a new blower and post it here, both later...
(i will burn, destroy and erase this one too )
Kilinich write me "Very good one!", I´m so proud of myself
Thanks for responding
Can you help me? First gear is slipping because of HUGE torque (that is needed for climbing), how can i fix that?
- I don´t know if it is only for me but this scene runs at 50-70% speed at 60Hz so 120Hz sounds impossible
- Is that engine bad? I put it on my dyno with graph and it hade non-linear curve. I think that this type of spring engine need new name
- Is two-whelled gearbox better than multi-stage? Even if wheel will be huge? (i make this gearbox to fit that box, which have approx. real size)
- I´m using +inf friction and +inf adhesion to gearboxes (adhesion prevent wheels from detaching at high torque)
- I´m not good at making combustion engines, but i can give it a try
I know, i want to make false tank travk like in "hill climb racing", tracks are just a few textures that adjust between wheels
You want to use my PTO? I´m looking forward to see that scene
Can help, just ask something here:
https://www.facebook.com/groups/144010069368212/?ref=ts&fref=ts
I´m working with "length changing" spring engine and scripting
Toni is working with "negative damping" spring engine and bodywork
My time is 18,4* (full engine, full short turbo, short gears, sport tires, RWD)
*I accidentally cheated 2 times, because of 2 BUGs:
- If you upgrade to AWD clutch is not working for rear wheel, so if you will hold "C" you will get RWD car
- Open menu and click in this order LONG SHORT STOCK gearbox (and repeat) and look, you have more money than you started with.
I have problem with switching gears "C"+"A" work with great response
(maybe key ghosting, that is why i prefer changing gears without clutch)
So i tried again, NO cheating, but my time was.... really bad
Rated 10/10 because i can run this master piece at 100% (mostly )
Also going into my favorite scenes