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Very good! Though I reckon they look better with borders turned on.

And also make the hanging hinges visible.
I don't mind the theme of the cannon. just the firing mechanism. Having several cannonballs stored in the body of the cannon automatically reloading would make it more appealing.
I fail to see the point of the sides being made of multiple boxes.
You probably can't understand english, but anyway:

It doesn't work, and it's unattractive.

But one extra point for getting the valves doing something.

So 2/10.
If somebody tried to copy a box from a game into Algodoo it would still be rated lowly. I don't rate objects on how accurately they depict them, but on how interesting and inventive they are.

A circle spawner is neither interesting or inventive.
Looks pretty cool!

Couple of problems though:
-Has trouble going over a small ledge. Increase friction , power or front suspension.
-Gun was unsatisfying. Increase size of bullets (or atleast tracers) and change the colour. They were hard to see in the backdrop.
Hey, that's pretty cool! Quite nice to look at.

Try to use less custom polygons and stick with boxes and circles though.
JOLLY GOOD! :D
Oh, and a small course to test it in would not go amiss either.
:)
Very inconsistent and unreliable I'm afraid, but you got the right idea! ;)

You need more space inside the gun to stop jamming. Increase the space behind the bolt to put the shell ejecting mechanism further back. And change it to a rectangle. Polygon collisions can be a bit dodgy, especially when fast recoil is concerned.

Consider putting the bolt onto rails aswell. This will increase the stability of it while allowing you to play around with the empty space the shell will kickback into.

I'm no gun expert, but I hope this was helpful :)
Pretty good. I like the reload mechanism, try to use composite shapes made of boxes and circles instead of custom polygons, they tend to have collision glitches.

Also, I reckon it looks better with borders on.

Solid effort, 8/10
Doesn't work in Algodoo unfortunately.
Time to rate every single one of his scenes 1/10.
It just kindof explodes after several seconds of having the bullet in the chamber...
I really like you engine setup and how it transfers power to the wheels (I think I may steal it). The orbiting debris is pretty cool aswell. Nice use of textures!

But it's quite slow, unfortunately. 9/10 :D
Hey that's pretty cool! I did a little test, he can still walk while carrying 10x his own weight, good job. :tup:
I actually really liked the tank :D moved smoothly, suspension was nice. A gun would have been good though:P
Pretty cool, but not very practical for sustainable flight.
Few problems. You need to somehow stop more than one bullet being loaded in at once, and the clip wasn't pushed up hard enough. The recoil was tremendous, but you didn't have anything to absorb it, so it just throws the cannon around.

Other than those it was pretty cool! I especially loved the mechanism that pushed the shells up. Also, nice use of sequencing.
More weapon types would've been nice, even if it's only a couple of missiles.

The laser effects were really cool, nice idea!

But other than that, it didn't really feel... dynamic...?
Last edited at 2011/01/23 03:32:27 by Ravenplucker
Hey, that's really cool!

I haven't seen that method of reloading yet.

How do you make them stick?
Heh, that's pretty interesting. :lol:
That is... really awesome!
Thanks Kilinich :)

I made this in 1.8.5. Is that the latest?
Sure didn't, maybe I just like to screw with peoples minds. :D
Yeah, pretty much.
Not fully mechanical, regrettably. When I removed the laser couldn't do anything.
http://www.algodoo.com/algobox/details.php?id=36517

Once again you don't give credit to the original maker.
Last edited at 2011/01/27 13:09:20 by Ravenplucker
Firing for too long leaves too many circles. I suggest making the boxes immune and making the ground a killer. This'll kill the bullets and reduce lag, aswel as increasing the aesthetics.
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