Just a couple of points about your scene and your comments:
1. You said: "Free to use in your scenes!"
Well, of course it's free to use because you do not own the Exit or the Quit scripts. They are parts of Algodoo so anyone can use them at any time in any scene.
2. You said: "...but if you start the game, it will create a new scene!"
Algodoo is NOT a game! It is a physics simulation app that gives you the tools to create your own games. Unfortunately, many users here on ALgobox use Algodoo like a simple paint program. They make simple static (non moving) images with it, which is Okay, but that's using only a tiny percentage of Algodoo's amazing capabilities.
Oh, by the way, we've known about "exit" and "quit" since Algodoo was launched back in 2009, so this is nothing new.
That man in the red suit will never again have a normal life. In fact after this much exposure to nuclear radiation I doubt that he will live to see the next sunrise!
Those curves are not quite right. First off, sin and cos should be 90 degrees out of phase with each other. Yours are 180 degrees out of phase. Also, the shape of those curves are not quite right either. Take a look at the scene that I did a few years ago:
I figured out a way to cheat the system. 1. Select the knife tool. 2. Draw a circular line around the blue circle and continue holding the left mouse button. 3. While still holding the left mouse button, push the blue circle so that it intersects the knife circular line that you drew. 4. Release the left mouse button. BOOM! The blue circle can no longer move because it had been cut and is now two polygons! Now, CLICK ON IT!
I don't understand what your idea is. Could you explain it in more detail here in the comments?
For example: I see a circle that gets bumped by the fan blades which makes the circle bounce away. Everyone understands that concept, so what exactly is different that you are trying to show?
PikminLover -- Algodoo already has controllable air flow! You can adjust the density and velocity of air by clicking on the little green button that's next to the Run/Pause button at the bottom of the Algodoo screen. Air velocity can also be controlled via Thyme script. I never attempted to make a fan blow air in an Algodoo scene, but I'm pretty sure that it can be done.
BloxyKyoobp -- The same way virtually all animation is done..... by displaying one frame at a time. When timed correctly, the images look like smooth motion.
You can view the individual frames by slowing the scene frame rate. Here's how: If you hover your cursor on the Run/Pause button at the bottom of the Algodoo frame, you will see the "Simulation Speed" slider. Move that slider to the left while the scene is running and you will see the individual frames that make the motion effect.
I don't think so. I don't own an iPad but recently I recall user "Little" mentioning something about that in a comment. Suggestion: Find any one of her recent scenes and ask her that same question in a comment. She may be able to help you.
Actually it's not a Rube Goldberg machine! You made a simple chain-reaction machine. Read this Wikipedia article and then you will understand what a Rube Goldberg machine is!
1. Hold down the Alt key with your non-cursor hand...
2. Left click the body of the spring with your cursor hand. The spring body should now be highlighted meaning that it is selected.
3. Right click the highlighted body of the spring. When the Edit panel shows, left click on "script menu". If you did all this correctly you will see all scripts that I entered.
Hey Bloxy... You might be able to make sign up camps but if you did actually make one you would be violating the rules. So, I would not advise you doing that.