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Wow, very nice animation of a flying tomato! :tup: _o_ :tup:

I see this was your first and only scene since you registered back in September 2022. You are obviously talented with making Algodoo animations, and so I hope that you will continue making and posting more scenes like this one (or even better!) in the near future. :)
Suggestion: The tomatoes look like in slow motion. If you move the "Simulation Speed" slider (above the Run/Pause button) to X10.0 then the tomatoes look more like normal speed. :tup:
I can see it because I have Godmode enabled which allows me to zoom in much further than normal.

Enter the following either in the console or in the command input bar at the top left of any object:

God.Godmode = true
¡Esto no tiene sentido! :blink:
Last edited at 2026/05/17 01:26:51 by Xray
FYI: Algodoo is a digital simulation app. So, the ball is just an abstract representation of a real-life object. It is not truly 3.504 microns in diameter.
ASUPERORIGINALUSER1 -- It has nothing to do with Jesus. I realize that some people believe they know what the biblical Jesus looked like, but even the bible does not give a detailed explanation of what he looked like. That face that you see in this scene is simply one artist's imagination as to what he thinks Jesus may have looked like but the actual truth is NO ONE KNOWS WHAT HE LOOKED LIKE. Also, someone didn't create the image to fool people. It's known as an optical illusion. An optical illusion is any kind of image that the human brain can mistaken for something else. You can think of it as a science experiment that exposes the many ways that we can misinterpret what we think we are looking at.
Another suggestion: Instead of putting "App.GUI.playMode = true" in postStep, put "App.GUI.playMode = sim.running" in update. The reason? update executes code whether the sim is running or not! So, by putting the above code in update, it will automatically make playmode=true when the scene is running and will automatically make playmode=false when the scene is stopped! :tup:
Last edited at 2026/05/18 16:54:26 by Xray
Suggestion: 1. Get rid of that thruster. 2. line up the black frame with the first image. 3. Place the following script in postStep: pos = pos + [2.0, 0.0].

When you run the sim, the images will show correctly! Try it. :)
:lol:
It's in the script menu:

Right click on the black box, then left click on "Script menu". After the script menu opens you will see "postStep". Next to postStep is its command input bar. In the bar you will see "(e)=>{}". You enter the scrip "pos = pos + [2.0, 0.0]" in between the curly brackets (be careful that you do not accidentally delete any part of "(e)=>{}"). After you enter the script it should look like the following: (e)=>{pos = pos + [2.0, 0.0]}

Then save the scene. That's all!
Oh, one more detail Broski: If the video looks like it's running too fast, you can move the Simulation Speed slider to a lower number (say, 0.5) after you reset the scene back to its beginning.

The Simulation Speed slider is right above the sim start/pause button at the bottom of the scene.

Easy Peasy! :lol:
Last edited at 2026/05/19 16:15:37 by Xray
Thanks for the offer but I was hoping that YOU would make those changes. The best way to learn is to do it yourself. If you make mistakes, great! That's how ya learn. :tup:
astro -- Thanks!

MIG -- I'm glad that you dig it! :lol:
Nicely done! :tup:
It's spinning water droplets. That's all! :lol:
I like the animation! Good job, MIG! :tup:


I did MY version of the game back in 2014:

Xray's Rock Paper Scissors
Last edited at 2026/05/22 15:50:50 by Xray
Oh, by the way... One suggestion I have for this scene is disable the Algodoo clouds because it doesn't make sense to have clouds floating by in a game like this one. You do that by: 1. Right click the background. 2. When the background edit panel shows, then uncheck the "draw clouds" checkbox. 3. Save the scene on your device. 4. Edit the scene on Algobox by uploading the edited version of the scene.

That's all! :*)
Little -- A misleading title is not a rule violation. It certainly is a careless habit if they continue doing that, but a one-off is probably just a mistake.
SandreyGolenko2007 -- Anyone may use anyone else's idea. Ideas are abstract thoughts that cannot be proven who the original author of the idea was. The actual artwork that someone else created is different. Artwork should not be copied and uploaded without permission. But even that is very difficult or often impossible to know who the original author is because scenes and parts of scenes get uploaded, copied by others, and then uploaded and copied numerous times again! People should be civil to each other in any case. If I see anyone bad-mouthing other users for any reason, I will warn them or possibly even ban them if they continue.
unyel111 -- That question should go in YOUR own scene comments, not in someone else's scene comments.
Last edited at 2026/05/22 21:42:55 by Xray
Easy to fly, and is responsive! Nice job overall! :tup: _o_ :tup:

Oh, and the best part is.... When it hits something like a wall or barrier, the helicopter doesn't crash or break apart like what happens in other helicopter scenes.... It just bounces off! :lol:
Quote: "sorry! :lol: "

An apology immediately followed by a laughing emoji..... Not a sincere apology but it was rather funny! :lol: :lol: :lol:
MIG - You are very talented and your work speaks for itself. Your Blender animations are very impressive! I hope to see more stuff like that down the road! :tup:
Last edited at 2026/05/23 15:58:20 by Xray
Sandrey -- No need to say you're sorry if you don't like a user or their scenes. That is perfectly Okay as long as you don't write any nasty or hateful comments toward that person or their scenes!

My questions to you are, 1. If you don't like this user then why do you bother to look at their scenes and comments? 2. Why don't you simply look at other user's scenes and ignore this one?
I cannot understand what this scene is supposed to do! When I clicked the RUN button, nothing happens.

It is obvious that English is not your primary language which makes it even more difficult to try to understand what you are saying in the scene description.

Suggestion: Write all the details about this scene in Spanish (if Spanish is your primary language) using Google Translate, and then copy/paste the English translation into the scene. That should help a great deal! If you do not know how to find or how to use Google Translate, then write everything about this scene in your native language and let others use Google Translate so they can read the information in their own language.

Spanish:
Es evidente que el inglés no es tu idioma principal, lo que dificulta aún más la comprensión de la descripción de la escena.

Sugerencia: Escribe todos los detalles de la escena en español (si es tu idioma principal) usando el Traductor de Google y luego copia y pega la traducción al inglés en la descripción. ¡Eso debería ser de gran ayuda! Si no sabes cómo encontrar o usar el Traductor de Google, escribe toda la información sobre la escena en tu idioma nativo y deja que los demás usen el Traductor de Google para que puedan leerla en su propio idioma.
I knew it! :lol:
Yeah, that's the same conclusion I arrive at, but it seemed so silly or weird that I thought there must be a more logical or sensible way to operate the scene! :lol:
I washed my hands with that invisible water and my fingers disappeared! :o
Nope, not X-ray..... it's Xray. X-ray (with the hyphen) is a form of electromagnetic radiation. Xray (without the hyphen) is a really cool dude. :*)
Huh?:s
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