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If you actually came up with this propulsion method on your own, you are not the first. It's pretty nice, but I've seen and made better.

And the reason why gravity seems so low is that it is ridiculously huge.
Nice change to the guns.
Brilliant concept! I like it a lot.
Agreed on the legs. That walking mechanism is freaking hard. I've made some pretty nice walkers, but so far I have never managed to get anything useful out of that mechanism.
Last edited at 2009/06/19 20:24:57 by Frank
I do not understand how it works. I moved and it killed the ring it was in. I flew the little polygon into the swarm of balls, and everything either didn't collide with it or killed it. Whatever it is, it isn't fun and I don't think it works. Rated down because you did not explain it and it's confusing.

Also LAGGY.
Last edited at 2009/06/18 04:12:46 by Frank
The gun is mine. What other parts were by someone else?
I enjoyed that. The car's body really should collide with the ground, though.
It's the twenty or so tracers that have collected over the gun, which was originally scripted by me, although fox11trot made some modifications. Those tracers are where the lag probably comes from, but I couldn't say for sure since my computer did not lag.
The scripting doesn't work, the discs don't fit very well, and after I fixed the script I found that the mechanics had a tendency to break when the disc was inserted.
Last edited at 2009/06/19 21:54:43 by Frank
Needs a better gun. This one does not fire immediately when you press the shoot button. Makes it very hard to time your shots.
I enjoyed that course, but I used my own vehicle.
That's MY phaser, not 007towelie's. I created the gun in this scene here.
http://www.phunland.com/phunbox/details/24337
Never seen this done before. Very cool.
Nothing happens.
Very good for a first upload.
Awesome.
Heh, nipples.
Use boxes or larger circles in the guns. Those circles are so small that they shoot through the walls.
Delete the file named config.cfg if you don't know how to fix the issue manually. Phun will automatically recreate a clean default config if you do that. No need to re-download.

As for the course itself, it's neat but there's a lot that can be done in terms of lag-reduction.
You shouldn't use zoom to define how large the vehicle should be. Different monitors cover different areas at the same zoom.

Also, how do you expect a vehicle that can hover but not fly to get up to the top?

Finally, this course just plain sucks.
I'll forgive the lack of a level for it, but if you didn't build the ragdoll or guns, there is nothing else worth posting in the scene. Directional controllers are kinda lame, and that thing flies worse than anything I've ever piloted.
This is a really nice car. Doesn't lag but gives a satisfying crunch. And the handling/suspension is great!
Pretty cool! Good buttons, and the suspension feels real.
Add controls please - I can't tell whether it was left braking by accident or if there is some control to release it. And yes, you should edit your scenes instead of posting new ones.
About the right length, but the broken-up jump appears to be impossible to clear without some modification.
Best gun I have ever seen. Super cool!
The gun actually works fairly well once I figured out how to work it, but please give some instructions and controls. That description was worthless.
Laggy and the mongoose handles terribly. Use circles instead of round polygons. Those wheels look cool but they're bouncy because polygon collisions aren't very good. I'd suggest setting the wheels you have to not collide with anything and putting invisible circles behind them.

Grunts are neat, though.
fail.
10% realtime for me. USE TEXTURES. Shading with shapes is laggy. So are 718 tracers.
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