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Okay, one last thing. Once the trigger is touched, it won't stop making balls after having dealt with the initial collision. I have theorized it may be the balls triggering the trigger again, but I have set both ball and trigger to "collisionSet:=3" so they won't collide with self.
Nope, still infinite ballrain.
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Hey, very good! Here are some tips:
Make sure the suspension things where the wheels go in have 0 friction and you can also use the grid!
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Don't you guys have the re occuring ball problem I described?
pretty cool
but but... but....!!!! MY DEVICE-SHARED DARK ENERGY PROJECT??? WHAT ABOUT IT?
Haha I wish more people saw these comments are hilarious XD
Haha how is this satirical comment of a scene RUDE? Jeez you guys are so oversensitive!
Oh dude the name is just as rediculous as the concept XD
I have no idea either. Every attempt ends up with the flywheel teleporting between axles... XD
Very nice! Sadly algodoo doesn't allow visual layers with water, so water will always be behind anything
Woah! A non script glitch-exploit engine, just like mine, I thought I would never find one:P
And it beats my train too, with a mere 90 m/s! Good job!
The engine doesn't work
Holy cow... Just how do you come up with this? I LOVE it! 10/10 :tump:
I have no idea what a cvt is, and my previous engine design that didn't *cheat* was way less powerful. Besides, my scripting is horrible, and I find scripint also *cheating* as it artificially moves things, just like an axle hinge.
?
Correct!
Nice
what the ... are you talking about?
we are about 86000 scenes away from 125000 in algobox...
31098*
Algodoo acts weird when the camera is at a position like x-million and y-million
in script menu you guys mean?
True lol
two coloured balls? worthless
Warzone 2100 is a real-time strategy game by independent devs
Earth.Humans.2936338267559.Head.Brain.Neurons.1183­3629446.State=true
wow... After ignition it drops slowly like a sunset.. cool
function price(game)
print([game].Price.Value)
end

>prince(warzone2100)
>0
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