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Now it's an invisible UFO, which makes it an UUFO.
Thanks guys. It took me a long time to figure out how to get the partial sprockets to rotate about the axle in the image.
I agree. Thanks. I added a note to the scene. Another approach could be to add ttl as an input parameter (with a default of +inf) to the addEllipse function. If the user just needs an ellipse, then it is easiest to just stretch a circle using the scale tool.
Q: How useful is that for other users?
A: Not too useful to the average user.

I needed it for my fast (fake) chain scene and I made this scene in case I, or anybody else, need this functionality in the future. It was a big pain to figure it out and I don't want to re-figure it out next time I need to use it.

P.S. I noticed that if you use the texture tool to rotate a texture with a hinge on the textured object, then the texture rotates about the hinge instead of rotating about the object's center.
Last edited at 2016/05/19 10:29:34 by s_noonan
Aaron8205,

Since the scene works for Xray, you probably need to re-read the directions or reset Algodoo.
Looks good.:tup:
Thanks guys.
Nice work.:tup:
Xray,

The way I see it, BeltedRose uses all sources that might cause blur, while you choose just one. Your incredibly complex function can be simplified to

edgeBlur = {math.vec.len(vel)/30.0}
We now need a "Evolution of No Oar Boat" scene to ensure that this method of propulsion is near optimum.
Google "connect four algorithm" to see different ways to solve connect four. You can also look up code in Visual Basic, Excel, or Java. Even if you are not a VB programmer, you could probably understand the code. Coding from scratch might be a big task.
Looks good. My only recommendation would be to add more characters and to put the letters closer together. I think it's OK for the boxes to overlap.
Probably, but more buses, trains, and bicycles would make more sense.
Nice presentation.
Hi wild bill, it's good to hear from you. I agree with Xray's assessment. I appreciate all the cool scenes you made in the past and I'm one of your subscribers in case you make any new scenes.
OK. Awesome scene. I noticed that the factory lights dim a little due to the power used for the slicing operation. This scene is an oasis in the middle of a sea of marble races.
Xray is a flasher.
Wrong. During the Civil War I was a telegraph operator in the U.S. Military Telegraph Corps. I did this because military service was mandatory and I was afraid of being shot at.
Last edited at 2016/06/29 10:00:21 by s_noonan
Congratulations on being the first to upload into this group.
Yeah, so I put a few scenes in the "Technical" group. They are not all technical, but at least they are not MRs.
I didn't know that. I tried it and it worked OK, but I scaled the surface to be 3X larger as follows:

scene.my.surf = 3.0 * (readable(entity)).surfaces(0);
Nicely done. Could use a different parking brake indicator.:tup:
Good work. Nice Coding. :tup: :tup:
Nice work. :tup: :tup:
Well done. :tup: :tup:
Thanks.
Oops! Forgot to bend over.
motorTorque := +inf;
bendTarget := 0.00000000;
allowDirectSolve := true;
hingeConstant := 1.0000000e+008;
autoBrake := false;
bend := true;
bendConstant := 1.0000000e+008;
Last edited at 2016/08/06 12:16:08 by s_noonan
Q: So, how will your script fix the problem?
A: It will stiffen the hinges.

Q: Are you suggesting that he add a hinge at every articulated joint?
A: No. The property values above should be applied to the 108 hinges.
Last edited at 2016/08/05 23:56:38 by s_noonan
Q: So the "Scene.addHinge" is not correct, right?
A: Yes. The original comment was recently edited to fix this.

Q: You are not suggesting that he add any hinges, you are just adjusting the existing hinge's parameters.
A: Yes
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