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nice! why don't you try Algodoo? :y
Well... read velocity and set it after teleportation. Change vector according to rotation angle...
It could spin, just set legacyMode=0 for connected hinge and re-build transmission :tup:
Nice car!
Last edited at 2012/12/09 21:22:23 by Kilinich
Next algodoo will have sound, just wait and you will see what can be improved
Something wrong with modulator
Гы. Отлично сделано!
Почему нет отдельной линейки для "афигенных" сцен? :lol:
Last edited at 2012/12/10 15:09:18 by Kilinich
Wow, very smooth and fast walker! :tup:
Nice techdemo!
Too bad it put some shit into config because can't store scene.my.clone in scene correctly ;(
2 s_noonan, yes but it's a techdemo and I don't want to fight fist time run/reload/undo problems.
Use forum for contest description/announce
Use forum for contest description/announce
Spring-engine power is virtually unlimited, that;s why it's not so interesting as collision-engines. :blush:
That's freaking amazing.
Not very playable, but great scene in general! :tup:
After Emil will fix memory and resource leak of Algodoo;) That scene lags after 10 minutes of run :x
Last edited at 2012/12/11 21:44:14 by Kilinich
Neat. Why don't you polish it? I mean better graphics :tup:
Last edited at 2012/12/11 21:49:49 by Kilinich
Why don't you use algodoo? :*)
Да, но это пока тех. демка, буду развивать.
Do you understand you must make rules ad restrictions? :grr: )|(
Слишком много воды, тормозит. Уменьшить надо раза в 2-4...
WTF ? )|(
Interesting but I think "inside polygon" function is not for every-frame calculation.... it's too slow. :y
2 s_noonan, great notice, you right!
It would be nice if it can record smooth mouse movement, so I can play it like in my old basketball robot scene but with replay! :y
Great scene.
Last edited at 2012/12/20 16:43:59 by Kilinich
no. never heard of it.
r u sure it's worth to upload?
Damnt too complex:x
I don't understand what it actualy do?
Last edited at 2012/12/25 14:51:38 by Kilinich
not reproduced for me
it would be nice to see barrel recoil
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