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Oh my, no need to torture him so much...
1 metre tall? Circular strawberries? They should be spongy, have real liquid and no set cracks. Nice anyway, like a breakable pot.
Nice, but try to hide the fireworks falling before triggering. Also the sparkles disappear too suddenly, make them fade.
You should give a good description unless it is something that cannot be revealed or something like that. Why did all the mercury disappear? It's probably not so cold that it turned into a black hole!:lol:
It's just like an animation wheel.
This is so difficult! In fact, it's difficult to get even just the head through! But it's very addictive:
"I must complete this!"
'Yay! I completed it!'
"Now I have to see how fast I can go!"
'Yay! 10 seconds!'
"Now I have to see how long I can 'surf' close to the red box!"
'Yay! 30 seconds!'
"Now I will break and carry my arm!"
And on and on and on...
Or, you could increase the simulation frequency so it doesn't go inside each other. It's like an animation, if you keep it at 10 Hz it will jitter and pass through almost anything and if you keep it at 1200 Hz it will be smooth and be able to handle bullet-speed.
Really? :*) Thanks, faytree! That means a lot to me! But this is just a mediocre piece of scripting and a bit of falling circles, your scripting is much better! :lol:

I think you might be underestimating your scenes a bit too! _o_
Last edited at 2014/12/14 10:11:27 by Vinayak
I imagine what happens when you unpause is what happens to it at 6 AM!
Last edited at 2014/12/21 05:04:53 by Vinayak
This scene is so cool! I keep playing with it all the time and trying new things, it's so pretty!:)
WARNING: Do not let the bomb touch more than 3 objects at once as the power increases exponentially according to geometries touched. So take exteme care when bombing multi-shape objects like ragdolls.
It looks better if the background is black, but then it turns to pure white again.
http://htwins.net/scale2/

A bigger scale!
No, this IS sanic.

gotta go fast
That's definitely it. I found this out by squashing the droplets and dirt, and saw the droplet in between the particles, pushing them away.
@edwedu Waste smoke. Don't bother with it. (Unless you want to research it)
The + attraction is like an unstable pendulum. The small push/pull exerted from the other boxes on the left causes it to stick to the right box, while the attraction - is like a stable one; it will always try to go to the center of the box, and stop there eventually if there is some sort of damping (just like a real pendulum!) like air friction.
The +- box is... I don't know what analogy to make for it. It only sticks to one of two boxes, rather than one of four.
No repulsion?
Look it up on Wikipedia. It's quite interesting. You could watch some videos too.
Did you know that if you compress the lava, it becomes lighter and yellower (hotter)?
@s_noonan Thanks!
@GMtester Haha, thanks! I kind of mess around with timings and stuff until I get it right...:bonk:
Thanks!
Wow! It surprises me how fast Algodoo can simulate these chains. Truly, we have come a long way. Very, very nice scene.
Also Xray, you should post comments like yours only after 5 or 6 comments have been already posted, they are too hard for the downloaders to understand before downloading.
/jk

(Xray spoilt it for me...):bonk:
OMG Xray, you totally missed the joke! I was just saying that you spoilt the fact that this scene was fake for me, before I actually saw it.
I tried to justify the fact that you should have given the surprise away later so that it wasn't in such clear sight, by giving a random pseudo-explanation to run with the joke.

I guess text IS kind of hard to find sarcasm/joking in, even when it's supposed to be dripping with it. I was trying to be funny and act like I really thought the chain was moving. Sorry if I sounded mean, I really respect you. (And no, I do not have the mental capacity of a potato, I did understand your comment):P

The fact that you posted a comment so early, saying the scene was fake, "spoilt" it for me. Not like the "You spoilt my day!" but rather like the "You spoilt the ending of that movie!" (gave the twist/surprise away). Again, I'm sorry if that sounded mean (it really does when you read it like that), this was all supposed to be a little joke and it all blew out of proportion.

But seriously, I even put a little /jk (just kidding) after I finished kidding. Like how you put </html> after a website's raw HTML format is finished, to signify where the website should end.

Double bonk. :bonk: :bonk:
Last edited at 2016/06/12 18:32:00 by Vinayak
Wait. isn't this intended? Like,
+damping = slow down connected
∴ -damping = speed up connected

The absolute damping seems to increase exponentially(?) Would explain the bugging out as caused due to accelerating too rapidly and going too fast for Algodoo to handle. (Just like negative air friction)
Therefore you have to be very careful when using negative damping as without air friction, it will increase to a REALLY fast speed.
I've sometimes used negative damping to counter air friction with an oscillating object whilst also keeping the air friction of an object after the spring is removed. Yes, it's more hacky than just using a bit of clever scipting and OnDie or something but hey, whatever worked.

Now what DOES look a lot like a glitch is negative density; just try it yourself, kinda hard to explain it. Objects get sticky, float downwards, weird stuff. Hardly even makes sense, unlike the negative damping of a spring. I mean, it shouldn't even be possible to have negative density, we know nothing of how it would be like. Do they speed up with air friction? Repel with attraction? How do we decide which components are inverted? Why and how did I even get into negative density while we were talking about springs?
The friendliness pellets don't really look very friendly (or at least as friendly as they are supposed to). They're supposed to be/look like petals. The SOUL is weirdly attracted to them. Also add controls for the scene; trust me, they help a lot. Some users may simply leave the scene in frustration if they cannot figure out the controls (not that they were very hard in this scene, just common procedure to show the controls you know). Sometimes it even may happen that the user simply looks at the scene, uses one set of controls; the ones they figured out, and leaves. But actually there might be more controls they didn't know about!

I would suggest familiarizing yourself with 'scene.my' variables. They allow you to do so much! I say this because by adding some OnDie script on the axles of the heart, you can keep the inertiaMultiplier of the polygons making up the heart set to +inf until an axle breaks; meaning that the heart will stay upright until a part of it breaks, at which point the fragments will be able to rotate again. Add some fancy script (and hacky mechanics in my case) and the heart breaks into two, pauses for a second, and then falls down in fragments.

Good going though! Keep learning! :cool:
Well, it apparently doesn't do that anymore, but I still don't know how to check via script whether the other object is a plane. Tried "e.other.geom=plane?", but that's not it.:P
Yay I'm subscribed to both Xray AND s_noonan! :)
Last edited at 2017/08/20 11:27:05 by Vinayak
I realized that I predicted Pokémon Go around 2 years before it was released. Wild Pokémon? Defend yourself by... throwing countless pokéballs at it.
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