Teal, you don't have to leave... just don't post more than 2 or 3 scenes a day... but it's sad to see an Algodoo user leave, the game's community is small enough as it is... goodbye!
Hehe, when I released my message about the marble scenes, an administrator or something deleted them, so I thought you didn't like those types of scenes... xD
That's pretty good ammount of power for my collide engines, about the right ammount for a small car, thanks Pnvv!
And linkage, I won't use springs as rods and won't do it anytime soon... It isn't realistic and I personally don't like them... thanks for suggesting though
Plus, this is not the final version of the engine in anyway, I just quickly whipped it up and shared it to see what other people thought of it, after a bit of tweaking I can get it to double the power.
For a second I was thinking "Okay, no need to show me you're better" but this is pretty cool! But yeah, do you know if you can get your engine to idle lower...? It is revving like real high for an engine, for a real engine it is idling at 3000 RPM. Other then that real good!
@Xray, I would if I could evenly put 7 candles on each side of the cake xD. Plus I'm horrible at Thyme script so that may not happen soon, thanks for the suggestions though
Wait your script isn't working for me, could you get the script to be identical and have NO variable in the size, just poststep? Just try and edit this code to have the same effect (e)=>{
((keys.isdown("[4]") || keys.isdown("left")) && size(1) < 0.15507431) ? {
size = [0.40625, size(1) + 0.003]
} : {};
((keys.isdown("[1]") || keys.isdown("right")) && size(1) > 0.011029838) ? {
size = [0.40625, size(1) - 0.003]
} : {}
}
Well I really don't want to directly copy the box entirely, maybe try and re-do the script that doesn't need any local vars, like mine? Because I've been trying and this script doesn't work at all for me, and I don't like to directly copy+paste the box to my engines.
I just never liked it.. it makes me feel like I'm just stealing something from someone else's scene, plus if it is a script on it's own, it's easier to adjust and stuff