Alright. Let's rate this scene.
First, let's talk about points of improvement.
The suspension is far too bouncy, but, to be fair, I'm pretty sure this "pigeon" thing is a chassis, so it's that thing's fault. I'm not sure though.
The course is too short and the wooden ropes can get glitchy.
It pulls a big no-no and drives with Arrow Keys. While this is annoying, it's only minorly inconveniencing for me since I have a special keyboard that allows me to swap them with WASD.
Now, excellence:
The wheels look fantastic. Again, I assume this is part of the public chassis.
The course is still an interesting idea and is definitely underused.
The vehicle design itself is definitely better than what my first few vehicles looked like, heh. I get that this is based on a physical vehicle, however you still have to admit it looks pretty nice.
Without a synced system (I plan to sync them in the next prototype) it will flop all over the place as there is no angular damping or direct angular control.
Not to mention, it it's placed vertically the whole thing stops working, so I'll have to either add an angle limiter or make the wheels much more advanced.
I think for the next prototype I'll go with the first option.
So, the reason this works, is because of a phenomenon known as "Centrifugal Force".
Basically, as objects rotate around, the outer objects just want to go straight parallel to the center of rotation.
The reason it doesn't just fly apart is because of forces pulling it in an equal amount to this centrifugal force.
A good example is the Earth's orbit around Sol. Without gravity, it would just fly away, due to centrifugal force.