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"What exactly does TextureMatrix do?"
https://en.wikipedia.org/ … ion_matrix
Very strange suspension. Why don't you use torsions (hinges with bend = true)?
That is freakin amazing :blink: _o_
Last edited at 2016/12/27 22:21:28 by Kilinich
So lame
Nicely done :tup:
42
Perfect! :tup:
Looks good! :tup:
Nice car but a bit unstable. I manage to send it to space after hit the ground. :x
А что мешает сделать реальную массу и габариты?;)
Ты на vk.com/algodoo есть?
Nicely done!
BTW, I've ask him about plans to get back to Algodoo development, NP with that, only question is money. :blush:
:lol: it's huuuuuuge
1) "On table" points shows how much you could add to your score
2) Every tile of floor must be on same level (with same weight) to be able score points
3) Color represents density
4) Enter button turns green then all of floor elements lined up peferctly
5) Every brick adds on table points equal it's count in wave and wave number. Eor example if it's wave 3 and second brick landed - it adds 2+3=5 points
6) That means you could continue to load your brick wall, it will give more points then new one but there is a risk you couldn't level it.
Last edited at 2017/02/15 06:08:25 by Kilinich
Good idea, let's improve it!;)
Very hard to control :x
Hmmm... no suspension but with softwheels )
:+ I just notice that huge invisible gears :bonk:
Nice.
А что помешало массу реальную сделать? =)
А передачи почему нельзя было не вкл/выкл а переключением вверх/вниз сделать?;)
Where is extended rules (like what collideSet it must be) and what robot should do to win?
Всегда рады помочь vk.com/algodoo
Ух ты. Пропустил эту сцену. Отличный кодинг! _o_
В какую сторону скидывать? Бот должен зеркалироваться нормально?
Well done! I bet you could do same even without cheating invisible huge gears :+
ercedes;)))
:+
Same problem with the mapping :s
Good game anyway! :tup:
Please update keys to something like "z" and "/" :y
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