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Very nice and simple! :tup:
2 Xray: Adhesion 1000 is not necessary, 10 is enough. Just forget to change back from test.
How much torque it would handle?
Neat one! :tup:
How about mouse control? :y
It's one of the greatest algodoo scenes. _o_
Very good one!
Yoo just forget to set follow object.
I manage to brake it down (wheels on top of body) /-)
Well, 50m monster is kinda out of scale and I manage to broke it with reverse drive /-)))
I've develop thyme script to solve that;)
//
// Best result is:
// Finished with 6 steps: 1->2 2->3 3->1 2->3 1->2 2->3
//
scene.my.cans := [[8,8],[5,0],[3,0]];
scene.my.maxLevel := 8;
scene.my.trans := (cFrom, cTo, cans, level, history) => {
level <= scene.my.maxLevel ? {
finish := (cans) => {cans(0)(1) == 4 || cans(1)(1) == 4};
setCan := (cans, can, val) => {
newCans := [];
for(3, (i) => {
i == can ? {newCans = newCans ++ [[cans(i)(0), val]]} : {newCans = newCans ++ [cans(i)]}
});
newCans
};
nextCans := cans;
a := cans(cTo)(0) - cans(cTo)(1);
cans(cFrom)(1) > a ? {
nextCans = setCan(nextCans, cTo, cans(cTo)(0));
nextCans = setCan(nextCans, cFrom, cans(cFrom)(1) - a)
}:{
nextCans = setCan(nextCans, cTo, cans(cTo)(1) + cans(cFrom)(1));
nextCans = setCan(nextCans, cFrom, 0)
};
finish(nextCans) ? {print("Finished with "+level+" steps: " + history)}:{
transfers := [[0,1],[1,0],[0,2],[2,0],[1,2],[2,1]];
for(6, (j) => {
transfers(j) == [cFrom, cTo] || transfers(j) == [cTo, cFrom] ? {}:{
nextCans(transfers(j)(0))(1) > 0 && (nextCans(transfers(j)(1))(0) > nextCans(transfers(j)(1))(1)) ? {
scene.my.trans(transfers(j)(0),transfers(j)(1), nextCans, level + 1, history + (transfers(j)(0)+1) + "->" + (transfers(j)(1)+1) +" ");
}:{}
}
})
}
}:{};
};
scene.my.solveAll := {
scene.my.trans(0, 1, scene.my.cans, 1, "1->2 ");
scene.my.trans(0, 2, scene.my.cans, 1, "1->3 ")
};
scene.my.solveAll;
Last edited at 2017/08/25 12:01:05 by Kilinich
Well, there is a new challenge: to find more challenging challenge than 6 steps =) I find configuration with minimum 8-steps solution. The problem is it seems like a limit for algodoo 40 levels deep stack(
Last edited at 2017/08/25 21:17:54 by Kilinich
Looks good enough to use!
BTW, rods could be simulated with spring (few over-squizzed with 0 force)
Last edited at 2017/08/26 15:20:47 by Kilinich
By just removing "^0.5" you will get better performance and visual effect!

(e)=>{
s := ((vel(0)) ^ 2 + (vel(1)) ^ 2);
color = [2 * s, s / 2, 0.5 - s, 1]
}
I need to be able change speed (brake and accel) :yum:
I love this series! Great games!
Too laggy
Cheating but cool! :tup:
Brilliant!:tup: :tup: :tup:
Oh this is really good car!
What is so interesting about it?
Last edited at 2017/11/08 22:04:03 by Kilinich
:tup:
Glad you are back!
hmmm, can't shoot, mouse and e/q buttons not working(
This is brilliant!
Nice demo!
Will looks good on helicopter! :y
Last edited at 2017/11/20 11:49:22 by Kilinich
Neat demo!
Thant is absolutely amazing game! _o_
Good idea to port bumpy game into algodoo but not very playable :P
It needs checkpoints and handle ctrl-z correctly :y
There is some problems in scripts- you need to use := in cases with local temporary variables, and make it works with ctrl-Z
Can't complete level 5. It just hang in 5.5
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