I see the motors and the long bar that I guess they are supposed to turn, but for some reason I don't see the dials! I'm running the latest (I think) version of Algodoo (v2.0.1). What might be the problem?
@Spyxe - I typed your script into my concole exactly as you wrote above, and it resulted in a bunch of error messages. But why go through all that complication when you can make a motor move with a mouse click by simply selecting the mouse button as the key to activate the motor? That fuction is already provided, and without any Thyme script needed!
This needs some work. Sorry, but the mechanism becomes unstable when moving up and down. It needs some work to get it in a condition where it won't fly apart or act erratic. But it's a good start!
SO, it has a lot of springs. You don't say what all those springs are supposed to do. It looks like just a pile of junk that does nothing. If it is supposed to do something, could you at least give people some idea about it? Or is it just ART that looks like mechanical junk and does nothing at all?
You say nothing about controls. Does everyone have to reverse-engineer your scene in order to figure out how to control it? What keys start and stop it, and increase/decrease the speed? Thanks!
Learn Thyme script like everyone else, and fix it yourself. There are other guys here who would be glad to help you with questions but they aren't going to work on your entire project just so you won't have to do anything.
When I start the scene, nothing happens. Also, you give no instructions how to control the robotic hand. Also, you mentioned something about EPH, but give no instructions how to use it, or how to program it. Do you expect people to read your mind?
This game needs work. THe ghosts and pacman move around like floating helium balloons. Take a look at the real arcade game, and see how the characters move. Try to emulate that, and you'll have a much better game.