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java
2009/03/20 03:46:41
holy mother of god
how did you do it?
EDIT: lol, i found your secret (?) NICE!
Last edited at 2009/03/20 03:48:17 by java
java
2009/03/30 20:48:14
ctrl + G
or in the context menu
java
2009/04/02 05:06:21
it's weird, now phun doesn't seem to save textures
(i had to re-download some of them, i thought it was just me)
java
2009/04/07 22:50:20
nice!
java
2009/04/07 22:56:08
those wheels look taken from a longboard
java
2009/04/13 01:40:06
good lord, 2.3 megs
NICE!
10/10
java
2009/04/15 02:44:41
a clutch disengages transmission from motor to wheels
java
2009/04/15 22:57:48
A-W-E-S-O-M-E 10/10
Very clever i must say
java
2009/04/17 01:46:33
Very nice
sometimes it falls, but excellent work
10/10
Last edited at 2009/04/17 01:46:49 by java
java
2009/04/17 20:37:58
i forgot, lol sorry
java
2009/04/18 04:42:15
it was a guide I made for myself in case i forgot wich collision did i have to use to fire the bullet. (i use to get confused when using complex collision groups combinations)
java
2009/04/19 21:17:43
the only real solution is to have watermarks on scenes... everywhere.
hidden inside mechanisms maybe...
java
2009/04/20 02:08:12
Yes it was!
I must say your system was really intelligent, and efficient. any other way i thought of would have been laggy or very very complicated.
java
2009/05/30 23:33:49
excellent work!
10/10
(although I prefer actual mechanics xD)
java
2009/05/31 22:25:59
unbelivable 10/10
java
2009/06/03 22:53:51
Thanks for the comments, I revised and tweaked the car
java
2009/06/14 04:22:36
nice recreation of brake systems
java
2009/06/19 21:20:23
Nice!
i like that you could make my engine not to stop when running
set the black box in the exhaust to collide with water! so no water can escape, and the piston is upside down! xD ti will work much better.
Last edited at 2009/06/19 21:20:40 by java
java
2009/06/21 03:51:53
i forgot many use a laptop, updated keys, read desc.
java
2009/06/26 20:16:30
nope, it's four stroke
1-admission
2-compression
3-explosion
4-expulsion
One explosion each 2 turns
Two stroke only compress and explode, as admission and expulsion are made at the same time.
one explosion each turn.
java
2009/06/26 20:54:35
it's more dificult in phun, because 2 stroke engine depend a lot more on fluid dynamics
, but i could try making one
java
2009/06/30 21:22:12
1000/10
Simply amazing, that face it's just like mine when i saw that thing reload
Last edited at 2009/06/30 21:22:48 by java
java
2009/07/03 02:27:51
cut a little bit of the geom that has the utra thick border, happense to me often
java
2009/07/03 16:51:06
Pretty awesome! I like a lot the snap at the end! Do you mind if work on it a little bit?
java
2009/07/03 20:03:11
how did you get the math formulas to work inside phun. reading the intial speed? calculating it from spring strenght?? or...
java
2009/07/03 22:01:29
lol it moves! just delete the fixate to the background
java
2009/07/04 06:05:11
it doesn't slow down, its in space, i will have to add a front thruster!
@igottabomb: sure but add as a response please
java
2009/07/04 15:22:47
ianno, the rod has a fuel spawner on one of its ends, control with A, D, spawn fuel with R
java
2009/07/05 19:13:42
Nice softbody, but laggy as hell 9/10
java
2009/07/08 18:54:54
reduced the twitching a bit it's better now
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