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holy mother of god:o

how did you do it?

EDIT: lol, i found your secret (?) NICE!
Last edited at 2009/03/20 03:48:17 by java
ctrl + G

or in the context menu
it's weird, now phun doesn't seem to save textures:s (i had to re-download some of them, i thought it was just me)
nice!
those wheels look taken from a longboard :lol:
good lord, 2.3 megs:blink:


NICE!

10/10
a clutch disengages transmission from motor to wheels
A-W-E-S-O-M-E 10/10 :tup:

Very clever i must say
Very nice :tup:

sometimes it falls, but excellent work

10/10
Last edited at 2009/04/17 01:46:49 by java
i forgot, lol sorry
it was a guide I made for myself in case i forgot wich collision did i have to use to fire the bullet. (i use to get confused when using complex collision groups combinations) )|(
the only real solution is to have watermarks on scenes... everywhere.

hidden inside mechanisms maybe...
Yes it was! :tup:

I must say your system was really intelligent, and efficient. any other way i thought of would have been laggy or very very complicated.
excellent work! :tup:
10/10
(although I prefer actual mechanics xD)
unbelivable 10/10 :o
Thanks for the comments, I revised and tweaked the car
nice recreation of brake systems:tup:
Nice!

i like that you could make my engine not to stop when running:P

set the black box in the exhaust to collide with water! so no water can escape, and the piston is upside down! xD ti will work much better.:tup:
Last edited at 2009/06/19 21:20:40 by java
i forgot many use a laptop, updated keys, read desc.:tup:
nope, it's four stroke
1-admission
2-compression
3-explosion
4-exp­ulsion
One explosion each 2 turns

Two stroke only compress and explode, as admission and expulsion are made at the same time.
one explosion each turn.
it's more dificult in phun, because 2 stroke engine depend a lot more on fluid dynamics :| , but i could try making one
1000/10
:o
Simply amazing, that face it's just like mine when i saw that thing reload _o_
Last edited at 2009/06/30 21:22:48 by java
cut a little bit of the geom that has the utra thick border, happense to me often ;)
Pretty awesome! I like a lot the snap at the end! Do you mind if work on it a little bit?
how did you get the math formulas to work inside phun. reading the intial speed? calculating it from spring strenght?? or...:blink:
lol it moves! just delete the fixate to the background :lol:
it doesn't slow down, its in space, i will have to add a front thruster!

@igottabomb: sure but add as a response please :tup:
ianno, the rod has a fuel spawner on one of its ends, control with A, D, spawn fuel with R
Nice softbody, but laggy as hell 9/10
reduced the twitching a bit it's better now :D
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