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For the binary, i decoded it and it says "i'm watching you" although I'm not that succesful on the Base16 comment.
The fact that you can fix the cube together back into one piece almost smoothly-

Now that's what I call dedication! :tup:
what
Will there be a 3 soon?
i think its reffering to the colision layers of the object
Lets talk about your overall experience in making crashable cars, including this scene.
Criticisms: In this scene, the angles of the bridge can make the car easily vulnerable to high risk of damage, including the possibility of disconnecting the parts connecting the wheel (not including the suspension) due to high impact speed. On the rollover version of the same car, there aren't enough edges to damage the car. One of the portions in the front of the car in this scene even look like that they're about to fall over. The rims of the car look weird due to lack of centered placement. I would recommend using grid to position the rim detailing and using boxes and circles instead of polygons to make the rim look balanced (not including the hollow circle; all you can do with that piece is simply make it centered). The glass panes at the front and back of the car definitely needs window frames.

Suggestions: Perhaps you could at least add interior detailing (even the seats and a steering wheel is enough) on the car, although this could limit the availability of images and thus, creating numerous unfinished scenes that will annoy you. I would recommend doing this once you have enough experience. Maybe even a ragdoll would do if a car has an interior (needs experience too). Perhaps the simplest part would be adding the car brand and the car series name, although this is clearly optional. For the plate borders, I would recommend using 0.010 meters for the brushing. Perhaps you can include some shading below of the door handles

Excellences: I really love the way you make the suspension. Its really creative and nice in a way. I also like the scene ideas you make, although I would recommend unchecking the box at the "Draw Borders" mark to make sure it looks appealing and not cartoony in a way. (unless its a very small detail like a gas cover. Again, its optional).

Overall, this scene is a 4.5/10, while your overall improvements I'm seeing are a solid 6/10. I'm sorry if I was harsh in a way.
With the issues in mind, I'd reccomend making a much more different suspension than just a box and some springs.
Here's a suggestion (although I know that you're not that experinced enough to do it, so do what you wish): Try experimenting with Thyme scripting and if you have a decent understanding of it, try using it when creating the game. This saves you time from making object-only mechanics (again, you're not that experienced enough to do scripting so again, you do you)

Also, please increase the text resulution to not make the text blurry. This task is so much simpler.
A recommendation:
Don't use just these "basic colors" as i call them. Why not diversify and use more colors to have more freedom of customizing? It gives you more options for coloring and creativity.

Still, I'm glad you're improving.
oh you're actually improving

coincidentally, i am currently making a game similar to yours but with orbits (springs), actualized terrains with biomes and accurate geography and rotations. its currently in development
and with a couple of easter eggs too. the launchpad (cape canaveral) is kinda small tho
Yeah. Increasing the hz (or hertz) makes simulations more realistic at the risk of burning your PC. Unchecking the box at the "Draw Borders" aesthetically improves the look of the gun.

The can also needs to be improved too.
Athough the current designing of the car mainly persists, the scene itself is a huge stepback compared to the previous scenes. Since you would've learnt from my suggestions now, I think furnishing the scene and parts of the car would make it look like you're still improving.
shoudve used fruit instead of fingers. a messy and brutal way to make juice
Oh my god

I'm still stuck on developing the moon, yet you're already adding Saturn and factories?

This is revolutionary!
The skull is almost unbreakable, meaning it could withstand forces that can possibly cause catual injuries if the force hits a different location at the body. Of course, the skull has this in order to protect the brain. The actual joint between the jaw and skull should be the only hinge that is connected to each other.
Suggestion: Instead of using fixjoints, why not use "Glue together" or "Glue to background". That and unchecking "Draw borders" and upscaling text to at least 128 resolution would make the scene aesthetically pleasing
whats next, a phone that literally blows up due to poor designing and you call it an "artificial heater"?
shortened word of "sort of"
By the time you've created World 5 or series III, I'd recommend experimenting Thyme scripting. It will make mechanics overall better and functional. Scripting is overall, hard (considering your possible experience), which is why I will let you do whatever you want. I would also uncheck the "Draw Borders" box on certain features. I would also diversify and use more colors than what I would call "basic colors" right next to the color picker. Overall, the series are a good idea, but you executed it poorly. I am sorry if I was harsh to you.
Actually, the biggest structure is the observable universe, being 93 billion light years across. Galaxies and even stars are larger than black holes.
It actually looks decent for a smoothie maker.

Improvements:
Perhaps you could make the lid rely on an axle instead on a spring when it comes to opening the blender. There should also be a blocking mechanism in case you want to stop the milk pouring in.
Suggestions:

You should probably make the train itself. Don't just put an image and make it use a directional controller. You should also rely on the grid for accurate placements of objects; the railway is floating. The text's resolution should be at least 128 and uncheck "Draw Borders" on any major details to make the scene more appealing. Please improve your grammar, too.
It was supposed to be a comic
You should make the handle and the head of the hammer separate with the head being stronger. There should also be a script about the screen automatically turning black when the screen is disconnected from the components.
While the vehicle itself is decent, the buildings should have more realistic colors instead of using generated colors. The text meanwhile should have a resolution of at least 128 and should have spaced characters to center the text. The white lane markings on the main course shouldn't be there, as it slightly ruins the aesthetic of the scene. Speaking of aesthetics, borders on almost all details should be unchecked. The grid should be disabled by default. Overall, decent vehicle, but a slighty indecent scene.
Oh yeah, check the follow box on the car structure/seat to make the camera follow the vehicle. And i meant "environment" not scene on the previous message.
Since you know how to use basic Thyme scripting, this type of possible scripting about resources and other stuff harder. Keep experimenting with growing difficulties on scripting until you found the perfect scripts. Good luck!
this actually looks cool
this singlehandedly reminded me of atomic physics
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