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Squishy polygon

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Author: AverageCoder

Group: Default

Filesize: 50.37 kB

Date added: 2023-05-31

Rating: 6.1

Downloads: 6421

Views: 867

Comments: 10

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.3

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first experiment with polygons
if the box turns into 2 triangles, fling it until it unbinds
if the box starts to flicker, stop and play the simulation until it goes away.
Last edited at 2023/05/31 17:32:14 by AverageCoder
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Amazing!
Pretty sure this is similar to how Softbodies work in other games.
Wow! Very impressive! :tup: _o_ :tup:


BTW -- I got the flickering to stop simply by reducing the Simulation Speed to 0.9
Very concise coding. Way above average.:tup:

I did the following to eliminate flickering:
in _Create: timeToLive := 0.042;
in postStep: (e)=>{}
in update:
(e)=>{
sim.running ? {_Create} : {}
}
I like it!
it works well, except the box can go through the polygon because it's 4 points.
not as active but, DAAANNG THAT LOOK GOOOOOD!!!!!
If you shove the none squishy and shove into the squishy, it turns into the black widow spider red symbol and kinda breaks. 🫤
JELLO!
60000/10:coolgrin:
there should be a circle version of this