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very good design its much harder now that there arent any raunits
10/10
i think you just have to work on weight distribution but i dont think this walker will ever be able to go up hills and stuff. if you get the weight balance right it probably wont fall over i think its a little back heavy
:tup:
dude just so u know the four legged one works just fine it dont fall over
keep it up these walkers are awesome!
Ok thanks very much for the great comments!!

Im trying to fix the textures right now
Both good ideas!

The jumping texture one would be very tricky but i might eventually implement this.

I'll try the coin one right now.
I like your idea ive been trying to do something like this because it has no recoil and i like your thinking
Ive been trying to make something like this for so long!! awesome!!!
I love it!!

great use of scripting
Been looking forward to one of these

I LOVE IT

the slowdown thing is a lil bit annoying but i think its cool just make it for like 2 or 3 seconds or something

10/10
dude the texture isnt hand made and the actual thing doesn't even have a texture.

and squerol26 is probably wondering how i made the walking mechanism cause it was pretty difficult
awesome

im surprised nobody has been offended by this or something and if u do get offended by this then get over it its a good simulation 10/10
thank you for your great comments :) :)

The difficult part about the walking mechanism is that any tiny adjustment no matter how small can send the whole project in the trash. I had to fine tune the position of those little "boxes" and make sure that it walked in a realistic manner similar to the actual AT - AT in the movie and that it walked without dragging feet, making leg joints go inverted, and do a decent job going up hills. While creating this thing i kept multiple copies of every part and kept copies of older versions of every part just in case i messed up. I had to make sure that i tuned the walking wheel so that each leg was walking at exact opposite movements on the walking wheel. etc...

not easy I can assure you
dude this machine is sick

10/10
wow very cool i did a flip 10/10
Still, thanks for making this I've been wanting the raunit back for soooo long

10/10
this is sick hope u finish it
10/10
ok so i tried to use it on something and i have two questions

is it scaleable?

and i put scene.my.ang=0 into the console of the scene i want to use it in right?
OMG i looove mech warrior my favorit game when i was a kid.

but the weapons are kindof useless need to be more powerful

would be better if used a stablizer
hahaha ok umm way to completely repost my scene
hold on i dont think this is the fixed version
it only works with algodoo sorry I accidentally deleted the phun version

one of the thyme variables in algodoo is backwards from phun which is really annoying so i am sorry phun will not work
Last edited at 2009/09/03 18:44:17 by fox11trot
oh sorry LRM 4s i didnt want to do 20 because its 2d instead of 3d
omg this is great

brings back memories
Very good walker one of the best ive seen
wow
incredibly cool
holy god this is a work of art
wow! very accurate 10/10
any ball you want it to follow has to be collideset b

if you change the color of the bull ball itself it might stop working idk tho
i am not sure my idea is that maybe i could have it so that he becomes weightless and that somehow simulates climbing so maybe
work of art...
Can u upload a scene with all your half life stuff?

I :love: Half Life!!!
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