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The deal is that you get so far from the origin that lots of variables are very rounded. Particularly position values. Phailure ensues. Nothing can be done about it unless you do cool math involving a moving origin, or tack several more digits to the already lengthy position variables.
Interesting.
Hinge those parts to each other. They're making lots of collisions touching each other like that. That's why it's laggy.
fail.
TEN. Super useful for lots of different script challenges.
Phail. Does not work. Do not post something unless you know it works.
Very nice as that style of shock absorber goes, but NOT perfect. Perfect does not exist. They can be broken if you crush them and don't have a whole lot of travel. Would rate an eight, but you get a four for being so cocky.

Oh, and CPS, hinges have their uses in suspension, but I wouldn't call them better or more advanced than springs. Especially with the improvements in hinge calculations with version five, now they're kinda shaky.
Very strange. Not too bad, though.
Don't call it a contest if it isn't really a contest.
I believe you used my script here to aim that thing. I made a point of asking for credit if used when I posted it.
I believe you stole my script. I am annoyed to see you get featured on stolen technology.
That was very interesting. Simple, but if you make more levels I will play them.
The water is totally unnecessary. It definitely lags a lot, but the game works the same if you delete it.
Neat. Needs stabilization or rotational control (for the body I mean) and your NASA logo didn't come through for me though.
It only appears to suddenly blast out. What's actually happening is that each block is bouncing off the one closer to the center like you'd expect. It looks like a sudden burst because as the blocks separate from each other, the number of contacts in the scene suddenly drops and it stops lagging.
Not that interesting. All it does is take advantage of different collision groups.
boring and really laggy.
Looks like it's caused by something getting out of sync. If you can find a way to solidly lock the legs in time with each other, that should fix it. Otherwise amazing!
I didn't really intend the main laser to totally destroy everything in one or two hits. That is reserved for the orbital cannon. It's calibrated for things on the scale of the tank or smaller, assuming default density. If you want it to send two tons flying with ease, mess around with its density, speed, and length. Just note that if you alter the density the beam may sink or rise a bit, and if you change its length you will need to alter its speed too, or modify its position.
EDIT: you can also try messing with its width. That will alter fewer other properties for fine adjustment.
Last edited at 2009/06/05 23:19:40 by Frank
Neat suspension. Now I'm going to have to find a way to emulate it without relying on collisions to hold it together!
If you want a scripted gun, I can make a few different kinds with various effects, but if you want a mechanical one I'm no master.
Most scenes have a killer plane just above that height, that's all. Otherwise I'd have it come from a thousand meters above the target rather than 900m above the origin. If you have something more epic in mind, I would love to see what you're cooking up.
Umm, how many hours were spent making this? It doesn't do anything at all, and it's too complicated to be used as scenery either. I'm just not going to rate this, but it looks to me like a monumental waste of time. More so than spending hours on phun making something that does something, that is. We've got textures for a reason.
For me it acts like it's glued to the background. Can't even drag it.
Neat. Definitely needs to be longer, though. The pens in the ens were really cool.
I do not understand how this works.
I liked the staff thing better. Also, i think you forgot to put the directional controller on the blade. It's almost impossible to use.
It isn't a spring glitch. It comes from a combination of polygon collision phailure and stretched hinges.
Very, very cool. I like it a lot!
Hey cool. Nice walker, thank you for credit with the gun script. I have some newer scripts without the bugs of the old one you're using a variation of. You can use any you want, especially if you're putting them on something so impressive.
10/10
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